What I know about video games wouldn't fit on the back of a postage stamp, but this is the first time I've ever considered that the video game has major potential as a serious art form, given the provocative subject matter with which it is grappling here.
The Lolita comparison is apt, as are your observations on certain aspects of what passes for modern discourse. For instance, the inability to embrace complexity, the tendency to deify or demonise, an infantile refusal to grapple with contentious subject matter, a censorial mindset, and a staggering ignorance that fails to understand the difference between depicting something and endorsing something.
An excellent article. :)